During gameplay, press P and the alt keys at the same time to pause the emulator (not the game). To bring up the Graphic User Interface (GUI). Click View and go to the Layer option. Try turning layers on and off until you get the combination of graphics that you want. Open up Scratch. Click on the 'Choose New Sprite' button. Click on the first costume you ripped. Then open up the remaining costumes as costumes for the first one. On every costume, delete the colored background and center the sprite. This is a sample sprite sheet.
So you've decided that you wanted to delve into the area of ripping backgrounds, have you? Odds are that if you're reading this, you'd like to learn how to do this. If you have experience ripping sprites, then you probably already know how to do this. Don't worry if you don't, because knowing how to rip backgrounds will also teach you how to rip sprites. Let's dive into this exciting area, shall we?
Note: Technically, you won't be 'ripping' the backgrounds. You'll instead be 'capturing' them. The two are different things, but the term 'rip' is often used in place of 'capture'. I'll use the term as well in this tutorial, but I just wanted to state that the two processes are two different things.
One of the neat things about ripping is that there isn't much that you require to do so. All you need is the source ROM you want to rip from, an emulator that supports layers, and dedication. Now, you can rip sprites or backgrounds using an emulator that doesn't support layers, but that requires a lot more effort. Why make it harder on yourself when you can just use an emulator that supports layers?
For this demonstration, I'll be using ZSNES Windows 1.42, which can be (or a newer version) obtained from their website. I'll also be using a Megaman X3 ROM. Since copies of games that you don't have a license to are illegal, I won't be providing you with a link as to where to obtain a copy - you're on your own. Please note that the techniques used in this tutorial will work with just about any ROM.
Note: Bear in mind that newer systems such as the Playstation and Gamecube don't have 'layers', nor do they have 'sprites'. 'Sprites' that you see on these newer systems are actually flat polygons - not 2D sprites. Because of this, ripping from these systems must currently be done by hand. The process in this tutorial will only work on the older systems such as the SNES and Sega Genesis.
Boot up your emulator and load the ROM. In ZSNES, this can be done by selecting Game -> Load in the main menu. From here, navigate to the folder where the ROM is located, select it, and press the button labeled 'Load'.
Once you press the 'Load' button, the window will close, and the emulator will start running the game. From this point, you can actually play it using the controls that are set in the Config -> Input #1 menu. Skip past the introduction and start a new game. After the introduction sequence, you'll be in control of X.
Now, games on systems like the SNES use 'layers' to display objects. For example, the city scape that you see behind X, the road he's standing on, and X himself are actually on different layers. Don't believe me? Go ahead, remove a layer, and see for yourself. To do this, you can use the ZSNES defaults, the keys 1 - 5 (not on the number pad). '1' toggles layer one on and off, '2' toggles layer two on and off, etc. '5' toggles the 'object' layer, also called the 'sprite' layer. Press '2' and '5', removing both the layer the city scape is on and X to see this in action.
The separation of graphical objects is done for many reasons, but the main one is that it makes the job much easier for the game's developers. How much work do you think it would be for a developer to make an image for every possible character pose at every possible location? For this reason, objects are separated into different layers to make this task easier.
Instead of the predefined moving images that you see on television and in movies, video games separate the background and the objects in the foreground. The moving objects can then move and jump around without having to redraw the background every single time. This is very similar to how cartoons are made. The background is drawn first, and then the characters which are drawn on a transparent overlay are laid on top of it.
By now you've probably figured out how to get rid of all the clutter from the screen, exposing the background - just remove the sprite / object layer and any layers with overlay displays (health bars, timers, etc.). But how do you take a snapshot of this background and show it to the world? This is where ZSNES's snapshot feature comes in handy. By default, you should be able to press 'spacebar' and ZSNES will take a screenshot and save it in the same directory the ROM is located.
However, this may not always be the case, or you may just want to change the key the snapshot function is bound to. To change this and various other keyboard shortcuts, you can go into the Misc -> Game Keys menu from the ZSNES main GUI. Just click on the key assigned to the function, and press the new key you want the function bound to.
From here, it's just a process of playing through the game, removing the sprite layer along with any overlay layers, and taking a snapshot. This is where the dedication part comes into play, and that isn't something that I can help you with. I hope you found this brief tutorial helpful, and that your efforts in ripping backgrounds go smoothly!
Sometimes you'll be toggling multiple layers quickly, and you might forget which are on and which are off, since you could play through a game and not notice any difference. But there might be objects on that layer which you don't realize and have disabled. To make sure you have all layers enabled, use the 'clrswitches' function (ZSNES default: '6' key). This will enable all layers that you have disabled, along with sound channels as well.
Typically, the foreground is on layer 1, while the background is on layer 2. Overlay, such as life gauges and timers, are on layer 3. Also on layer 3 are usually objects meant to move but not be sprites. These are things like fog, rain, snow, falling leaves, speeding clouds, etc. Always be aware of these objects, because you can accidently disable them on one level, not realize it, and move onto the next level where such objects are used.
You can also take snapshots by using the menu that pops up when you press the F1 key. This will freeze the game and bring up a menu with various options. One of these options is a 'Next frame' function. This function will advance the game by just one frame and freeze it again. This is very useful when you're ripping sprites, because you can use it to capture every pose in a particular animation. In this menu, you can also change the image format ZSNES saves snapshots in.
ZSNES will only save up to 999 snapshots for a particular game in the same directory. Once you reach that number, ZSNES will save over image 999 each time you use the snapshot function. To avoid overwriting previous snapshots, move them into a different folder when you're getting close to reaching that number.
Written by Kevin Ruble on August 26th, 2006.
I respond to messages in my talk page. Check back your contributions for updates for the removal of (current) to my talk page if you leave a message here. All messages regarding friend requests will be ignored.
Questions I'll be more than happy to answer any questions related to homebrew/riivolution hacking (includes Mario Kart Wii, Super Smash Bros. Brawl, and general sound replacements). I get a ton of those regularly, so don't be shy to ask me if you have problems or if you're interested in installing homebrew on your Wii, as well as making model replacements. If you're also interested in porting assets for Source, as in Left 4 Dead 2, Team Fortress 2, or Gmod, I can help there too. I don't mind if you help participate in any my projects without contacting me first as long as you're not actively edit-sniping me as I write articles or add uploaded images to tables as I'm uploading them, because this creates edit conflicts and makes it even harder for me to save edits on articles I'm working on. However, it's generally still polite to ask first if it's ok to assist in my projects. The answer will be yes unless otherwise stated. I just don't want anyone edit-snipe police for me should someone else create articles out of red links that I was planning to create or create tables of items that I was about to create. Any help is very appreciated. Rules
Ray Trace(T|C) 01:10, 13 March 2018 (EDT)Sorry for my seriousness. Now..please click here to create a new header!
Badges[edit](It's gonna take a bit to get used to your new name on the wiki.) The non-Mario badges you uploaded by mistake, think you can find a place for them and remainders on other wikis? 01:18, September 15, 2020 (EDT) Tripping daisy i am an elastic firecracker.
Congratulations![edit]To celebrate your shiny new username and the beginning of a new archive, enjoy this complementary Wario: -- 11:05, September 15, 2020 (EDT)
Super Mario Galaxy 2 not included in SM3DAS[edit]Why shouldn't we mention that SMG2 isn't included? If it's going to be removed, at least give a better reason than just 'unnecessary because it is not the best way to describe why.--TheGreenBeetle (talk) 12:45, September 19, 2020 (EDT)
I see..[edit]So, are you trying to raise Super Mario Kart to featured status now? --DarkNight 23:58, September 19, 2020 (EDT)
I am thinking Dr. Mario World animations..[edit]If you can try to get more Dr. Mario World model animations could you do the rest of the losing animations and win animations and more for the gallery? I know you told me last time, but I have been checking all day. I split the models into a gallery of the models, so people could find them easier there instead of waiting in the other gallery. (T) 11:29, September 20, 2020 (EDT)
A simple question[edit]One thing you may or may have not noticed recently, is that I have been uploading many image/gifs from the PC/MS-DOS versions of Mario is Missing, Mario's Time Machine, and Mario's Early Years: Fun With Letters. Part of why I have been doing that is because all of the games I just mentioned, I own on CD-ROM. I play them on DOSBox, take screenshots of them, and then remove the backgrounds to rip the sprites. Are there any particular sprites from Mario is Missing, Mario's Time Machine, and Mario's Early Years: Fun With Letters that you would like ripped? Also, other than taking screenshots and then removing the backgrounds, is there any other way to rip sprites from those games?MarioIsMissingDos (talk) 3:52, 21 September 2020 (EST)
I have just finished playing through all of the CD-ROM version of Mario is Missing for the third time, so prepare for me to nuke the wiki with images and gifs from that game. Like this Bowser. MarioIsMissingDos (talk) 4:49, 27 September 2020 (EST)
For uploading that gif, among others?MarioIsMissingDos (talk) 5:05, 27 September 2020 (EST)
Like this: MarioIsMissingDos (talk) 5:26, 27 September 2020 (EST)
Which one of those overweight turtles is your favorite? Also, here are some more. MarioIsMissingDos (talk) 5:45, 27 September 2020 (EST)
The funny part about that, is that because the PC version of Mario is Missing was the first Mario game I ever played, as well as being my introduction to the franchise, I used to think that was how Bowser's shell was meant to be, and because of that, I thought all the other sprites of Bowser were the off-model ones. Anyway, Iggy Koopa is here with all of his clones. MarioIsMissingDos (talk) 6:18, 27 September 2020 (EST)
I still have the CD-ROM that I first played the game off of all those years ago. It still works too, and is what I played the game on to screenshot the sprites. After I played Mario is Missing, I then moved on to the PC version of Mario's Early Years: Fun With Letters, and after that, I played Mario's Time Machine on PC before moving over to the mainline games. Here are some more sprites from the PC release of Mario's Early Years: Fun With Letters, and the PC version of Mario's Early Years: Preschool Fun, as well as the PC version of Mario's Time Machine. All of those Ludwig sprites were from the PC version of Mario's Time Machine. They were not used in-game, but they were a bitmap file on the CD-ROM called 'MUSEUM/LUDW.BMP'. I found them on accident while poking around on the CD-ROM, so I decided to make them into gifs.MarioIsMissingDos (talk) 7:54, 27 September 2020 (EST)So, do you think those Ludwig sprites should have been used in the PC version of Mario's Time Machine, or do you think that it's a good thing they are unused? Also, what do you think those Ludwig sprites were going to be used for?MarioIsMissingDos (talk) 7:02, 28 September 2020 (EST) We need your help. ^^[edit]Hi, I'm a Big Fan of Dr. Mario World and I see than we still miss a couples of Doctors Animations as GIF. Would you accept to help us too added the rest of the bunch, specially the winning animations that would be very nice to have to. I know you are very busy, so I know it will take you a lot of effort to get back on this, but the good new is they doesn't give us New Doctors and New Assistants for this Month, so that mean Dr. Mario World is about to eventually close and we want to bring every beautiful things of this game they give us, before they shutdown the servers forever. Long life to Dr. Baby Luigi and eventually Dr. Birdo, I hope! :P Just for you know, I'm not very connected to MarioWiki.com, so if you want to contact me directly on dominicouimet@hotmail.com I will answer you as soon as I see your message and I check them almost everyday. ^^ Ouimet 1:30, November 20, 2020 (ET)
RE: Wario of the Day[edit]I will cherish this Wario of the Day forever By the way, to congratulate you on your promotion, I would like to give you this Wario: Also, here is another Wario as thanks for the Wario of the Day: Finally, you get a bonus Wario because they were having a buy 2 Warios get 1 free sale today. -- 22:04, November 24, 2020 (EST) Wario's Finest Work of Art[edit]It's in your talk page now. Bazooka MarioBadaBoom! 22:46, November 28, 2020 (EST)
Rats, if you two already have it who am I supposed to share it with now? -- 12:12, November 29, 2020 (EST) About sandbox[edit]If a user wants to experiment, they should use their sandbox, not the main sandbox. Benjaminkirsc (talk) 15:27, December 4, 2020 (EST)
IP vandalism[edit]Can't help but see that as a self-confession on their part, haha Doc von Schmeltwick (talk) 02:56, December 5, 2020 (EST)
Wario congratulates you![edit]Wario has heard that you became a patroller, so he came here personally to congratulate you! What? You’re saying that it was already celebrated like two weeks ago? And that you’ve set up a Wario killing device that’ll kill- *BOOM* ..and there he goes. Anyway, congratulations and have a very Merry Christmas, and a (hopefully) good 2021. From the mightiest Mario around - MightyMario (talk)
Question[edit]Why do you prohibit Wario from your talk page? Benjaminkirsc (talk) 15:17, December 8, 2020 (EST)
Italicising boat names[edit]Has that already been decided somewhere?
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