Requires: Bloodmoon, Tribunal and Children of Morrowind ver 2 (MWChildren10.esm) At “The Rat in the Pot” in Ald-ruhn, you will find a young woman and four children. Talk to the woman – she has a very good reason why she and the children are in urgent need of a place to stay. The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild.
Welcome to Tamriel Rebuilt! This installation guide will walk you through the installation process and also covers some common troubleshooting issues.
To properly use Tamriel Rebuilt (TR), we require you to have the english-language version of The Elder Scrolls III: Morrowind installed, along with the Tribunal and Bloodmoon expansions, and the patch version 1.6.1820.
The Game of the Year (GotY) editions available on GOG, Steam, Bethesda.net, and the Anthology DVD set already include patch 1.6.1820.
If you have an older version of the GotY edition, which includes Tribunal and Bloodmoon but not the 1.6 patch, or even all three disks separately, you must download and install the patch from the Bethesda Softworks website [Bethsoft]. If you’re not sure if you patched it, load the game up to the main menu and check the lower left corner. It should say 1.6.1820. If you have installed MCP (see below), this will read MCP 2.1 (or whichever version you have) instead. This is fine, as MCP also requires patch 1.6.1820.
We strongly recommend using eitherMorrowind Code Patch [Nexus Mods] (for the map expansion option and engine bugfixes) and Morrowind Graphics Extender [Nexus Mods], orOpenMW [OpenMW].
A fresh installation of Morrowind, with MCP and MGEXE
If you have a previous version of TR installed, please remove it. If you had a version of TR prior to 16.09, we recommend starting a new game. If you are having issues since updating to a new version, see the troubleshooting section below.
Tamriel Rebuilt is downloaded in two parts: the datafiles and the masterfiles.
The datafiles are the models, textures, and other artwork that you interact with in-game. They are required. We offer both HD and vanilla-equivalent datafiles. Download and use only one. You can find out their download locations »here«.
The masterfiles are what contain the actual landscape, towns, people, and quests of Tamriel Rebuilt. You can find out their download locations »here«.
You must download both the masterfiles and datafiles to play Tamriel Rebuilt.
There is also an optional addon music pack and an original soundtrack, which is available from the Main Release page on our site.
Both the datafiles and masterfiles, downloaded and ready to install.
Now that you have both the datafiles and masterfiles, you can either use a mod manager to install the mods, or do it manually. This tutorial will only cover the manual installation process.
Please note that the Vortex mod manager will not install the files correctly, we strongly recommend against using it to install Tamriel Rebuilt. If you prefer using it, you should follow the instructions to install TR manually anyway and use it for other mods only.
First, unpack the datafiles into your Morrowind folder. WinRAR or 7zip are good programs to use for this. Inside your Data Files folder you should now see Tamriel_Data.esm, PT_Data.bsa, and TR_Data.bsa.
Next, unpack the masterfiles. They are organised in the form of a BAIN Installer [TES Alliance], intended to greatly decrease installation efforts with tools like Wrye Mash and MO2 and to offer a logical division between various options for all users.
You must install the files in the 00 Core folder into the Morrowind Data Files folder at the very least. Everything else is optional (and, if the folders start with the same number, mutually exclusive). Please check the TR_Readme.txt file, which is located in the Docs folder in 00 Core, about our optional masterfiles.
For this tutorial, we will install files from 00 Core, 01 Faction Integration, 02 Preview Content, and 03 Travel Network for Core and Vvardenfell.
If you are using the addon music pack, extract it into your Data Files folder.
If you are using the original soundtrack, read its installation instructions and requirements.
Extracting the masterfiles into the Data Files folder with WinRAR
Extracting the Data Files into the Morrowind Folder with WinRAR
Once your data and master files are extracted, your Data Files folder should look like this.
Depending, you might have other mods in here also, or not have TR_Travels in your version of TR.
Next, we register the BSAs. This is the most important step; it is required that you register your BSA files. This is necessary even if you use mod managers like NMM, Wrye Mash, or Mod Organizer 2, but may require extra steps found in our FAQ.
If you are a Morrowind user, or an OpenMW user who wants to be extra careful, open up your Morrowind.ini, which is found in the Morrowind folder.
(If you do not see Morrowind.ini, run MorrowindLauncher.exe and open up the options menu. This should force the game to generate a new ini.) Backup your ini before you make any changes to it. Down the bottom of the ini file you will see a list of archives. This list of archives will not automatically update! Add in TR_Data.bsa and PT_Data.bsa if it they are not already listed by copying and pasting the section below. Pyrene fire extinguisher serial number.
Save the file and exit it.
Your Morrowind.ini should be in your Morrowind folder. Scroll down to the bottom to see the archive list.
Make sure you have PT_Data and TR_Data listed. They should be after BM & TB.
Also, make sure your Game Files list is at the VERY bottom of the ini file. Otherwise weird issues can happen.
Cut and paste it to move it to the very bottom if needed.
If you are an OpenMW user, this has only been the (optional) first step.
Morrowind.ini is only used to populate OpenMW's actual configuration file, openmw.cfg, which is found in your user's DocumentsOpen MW folder.
You will need to either reimport your Morrowind.ini via the OpenMW Wizard or manually edit the openmw.cfg file. In any case, openmw.cfg should contain the section below.
For details on editing openmw.cfg, please see How To Install and Use Mods [Read the Docs].
If, for some reason, your BSA registration does not seem to do anything (causing Actor Animation Class errors, or giving you yellow exclamation marks during character creation) or you are a Mod Organizer 2 user, please check our FAQ.
Once the BSAs are registered, open up your load order in the Morrowind Launcher or a mod manager. Check your load order. Tamriel Rebuilt should be loaded just after the vanilla masterfiles. The load order should read Tamriel_Data, TR_Mainland, then TR_Factions, TR_Preview, and TR_Travels if you have them. This load order should show up by default. If you have other mods, load them all after all TR plugins. Mods like Project Tamriel should be loaded just after TR.
Proper load order, as viewed in the Morrowind Launcher.
Proper load order, as viewed from Nexus Mod Manager.
Make sure you tick the box next to Tamriel_Data.esm and TR_Mainland.esm. These are required. Then, if you want to have TR's preview content available, also tick TR_Preview. Be warned: this preview content is changed and updated with each new release. Changes may be large or small, and may break your saved games if they rely on this. Use it at your own risk. It is, however, pretty dang cool to see all the things we’re working on (at least, we think so).
The optional plugin TR_Travels.esp links up travel networks between TR and Vvardenfell. Check the readme on your release to see exactly which travel lines are changed. If you are using TR_Preview.esp, you might instead want to use TR_Travels_(Preview_and_Mainland).esp instead of the normal TR_Travels.esp to expand travel into unfinished content.
The other optional plugin, TR_Factions.esp, is planned to integrate Mainland's faction questlines with the base game. Currently, it changes the dialogue of its faction members to reflect our content, as well as requiring more quests to advance in most factions. Finally, it will expand all of the Hortator quests into the mainland, but currently only makes the Telvanni's quest include mainland councilors.
And now, your copy of Tamriel Rebuilt should be ready to play!
Q: I swear I registered my BSAs. But every time I do it, I go in-game and get error messages. When I check back on my ini, the changes I made magically disappeared! What happened?
A: Make sure your Game Files list is at the very bottom of the ini file. For some reason, the ini occasionally puts the file list not at the bottom. Then, when the game or mod managers edit this file list, it accidentially overwrites other stuff in the ini. This can delete all kinds of stuff, like the archive list, weather conditions, or even level up dialogue.
Q: My map is glitching; every time I try to scroll over to TR, it won’t let me. Why can’t I see all of TR?
A: Morrowind’s native map can only scroll out so far. This glitch actually happens with the Bloodmoon expansion. To fix it, use Morrowind Code Patch (see above) and use the map expansion option.
Q: I had a version of TR previous to 16.09. When I switched to a new version, my saved games/mods went haywire. What happened?
A: With the 16.09 release, TR changed its data files over to Tamriel_Data. This changed both the name of the BSA/ESM and the CS IDs of every single object we use. Unfortunately, this caused all saved games and mods that rely on previous versions to be totally incompatible with newer versions. But don’t lose hope! To fix this issue, there is a patcher available to update references to old asset IDs to point to the correct new asset IDs. You may still need to update your saved game/mod with Wrye Mash/Bash to correctly rely on Tamriel_Data.esm instead of TR_Data.esm. Also, if your mod relied on TR_Preview… don’t! TR_Preview changes with each release and may break mods. Stick to the content of TR_Mainland for modding.
The patcher is included in Tamriel_Data when you download it.