Oriental Crisis (1838 or later, Common) Egypt begins the game as an Ottoman vassal. Sometime within the first ten years of the game it will rebel, and the Ottomans will likely be engulfed in a war to reclaim the Levant. Egypt is a strong opponent, and suddenly European powers will be put on the spot to either support the crumbling Ottomans or intervene on Egypt's behalf despite the objections. There are a number of ways in which PDM's economy is different from that of vanilla Victoria 2. PDM not only rebalances the economy,but also expands and magnifies it. The rebalancing in the PDM economy takes the form of careful recalculation of the existing balance and structure of the world economy in Victoria 2. Most RGOs will only provide enough output for their workers to fulfill their. Jan 09, 2018 The game work perfect wothout the mod. The mod version is 3.06 the game didnt reach v3.06 if you have the link for the old version of the mod I will be thankful. The mod version 3.06 IS for patch 3.03. The mod version 4.01 is for patch 3.04. Available via the official forum in an non-stickied thread.
Victoria 2 is part of Paradox Interactive’s main line of grand strategy games, alongside Europa Universalis and Hearts of Iron.
We have a lot of options when it comes to the strategy genre, but Victoria separates itself as one of the most ambitious recently.
Though categorized by some as a “wargame,” Victoria’s main focus is for you to build one of 200 playable nations through careful economic and political management.
Letting warfare take a back seat, Victoria separates itself from most other strategy games. And if that’s not reason enough to get you playing again, well maybe some of these mods could pique your interest.
You’ll be needing a paradoxplaza account to access some of these mods, but you can always sign up for free!
As with most older games, the Victoria 2 modding community has taken it upon themselves to provide a number a graphics mods that bring the look of the game closer to current standards.
Let’s not get carried away, though. It would be completely absurd to expect any mod to make the game look like recent AAA titles.
Yet if you’re looking for minor tweaks that make the game easier on the eyes, SexiiColours is a great place to start.
Not only does the mod add variety in terms of color, but it makes eveything easier to play as well.
Country colors have been modified to make them more easily identifiable, while maintaining a sense of historical accuracy.
Another simple visual tweak, this time focuses on country flags.
Modder unmerged created custom flag designs to better reflect different government types within different countries.
Yes, he’s also aware that the base game already includes different flags for democracy, monarchy, republic, communist, and fascist governments.
But he feels there’s room for improvement (like most modders). And this is the result.
Some unmerged flag designs include minor changes to add historical accuracy, while others have improved quality for an overall better aesthetic.
If we’re improving color-coding for countries and flags, might as well add some flare to the world map as well.
In Victoria 2, you’ll be spending crazy amounts of time on the world map.
So why wouldn’t you want it to look nicer?
This mod adds tons of detail to the map, showing more terrain and textures for land masses. Oceans have been improved as well, now showing topography and ocean depths.
As you probably expect, this mod will take a toll on lower-end PCs. If you feel your current setup can’t handle it, worry not, because Danevang also provides us with a low-res version.
It may not be as detailed as the normal mod, but it still looks better than what you get in vanilla.
Another map mod, this time focusing much more on improving land terrain.
Modestus’ Vic2MapMap adds a ton of detail in terms of map terrain, with the aim of making it look like an actual map.
Vic2MapMap really makes the terrain pop. You can now see forests, mountains, snow, and fields from a macro perspective.
Some users also claim better unit visibility and overall improved performance when using this mod, so that’s great as well. Give it a try to see what you think.
Other than graphical upgrades, there are a few utility mods that can help in ways you’d never expect.
Victoria 2 requires a ton of statistical analysis. It can get pretty overwhelming with the sheer amount of information you have to process.
Though it has already improved user-friendliness from the first Victoria game, it can still be quite daunting for newer players – and the Victoria 2 Advisor aims to help with that.
How it works is that you feed the Advisor a save file, and it gives you loads of helpful information like missed research, clergy and leader values, naval overviews, and much more.
It’ll help you get back to speed quickly, whether you’ve put the game down for a while or are just having difficulty remembering everything that was going on when you last played.
For more specific save game analysis, these next two utilities could be just as useful.
The first of the two is the Save Game War Analyzer, which basically presents all war-related information for any Victoria 2 save file.
This mod will give you an overview of all wars that have occurred in the save, with each war having a much more detailed menu to dive into.
It shows who participated, when the wars occurred, as well as details on resources lost. Neat!
As I mentioned earlier, Victoria 2 tries to move the focus away from warfare and more towards economical advancements instead.
With that said, the Save Game Economy Analyzer will definitely come in handy.
As you play you’ll need all the information you can get to make informed decisions for your nation, and things always get more complex over time.
Similar to the War Analyzer, the Economy Analyzer displays crucial information like goods consumption, export and import charts, population details, and unemployment figures, all at a glance.
When it comes to quality of life mods for Victoria 2, the Player’s Enhancement Mod is as good as it gets.
It basically aims to improve user accessibility without affecting much in terms of default gameplay.
It makes a few UI changes, including better info screens that no longer obstruct map view. Plus terrain attributes can now be seen on province images, and a modified influence slider where unique colors make it easier to determine the amount.
There are also a few sound enhancements included for revolts, construction, and research completion.
Going deeper into the world of Victoria 2 mods, there are actually a lot that make bigger changes in terms of gameplay.
Some aim to give you completely new scenarios to play through, while others just aim to improve overall experience without altering too much of the base game.
A great example of the latter is Age of Colonialism.
It’s more of an overall balance mod that aims to fix base game mechanics that fans thought were faulty.
Some issues addressed include overpowered colonies, super-speed assimilation, and repetitive election events.
One of the biggest changes here is the more realistic technology spread.
Farming technology is now affected by a number of additional factors like literacy, consciousness, and militancy.
Another update is the improved AI, where they’re better equipped to make smarter advancement decisions on their own.
This mod adds so many rebalances that it’ll feel like a different game, without actually changing too much of the game… install the mod and it’ll make sense.
Another rebalance mod here, ZinnMod offers a different take on fixing game-breaking or ineffective mechanics.
Some examples of changes include a lowered national focuses requirement, assimilation and religious conversion changes, and an expanded effect of crimes.
Values for unit experience gain and slave increase have also been rebalanced.
At this point, it’s really a matter of preference depending on which feels more balanced to you.
I recommend giving both a try to see which you like better.
Before we get into the more serious overhaul mods for Victoria 2, I always like to throw something in just for fun.
Apocalypse 1836 is an interesting scenario mod as it brings zombies to your Victoria 2 playthrough.
You heard that right, zombies!
The mod revolves around the premise that in 1836, there was an outbreak of a form of the Solomon Virus which basically turned people into zombies.
The zombies take the form of a new rebel type, while we’re introduced to a new government type as well – State of Emergency.
It’s up to you to navigate through the 19th century while the population is being invaded by the undead. Sounds fun!
Now here’s another really super fun mod, this time taking the game in a more modern direction.
The year is 1992 instead of 1836.
The Berlin Wall has fallen, reuniting Germany.
The USSR is extinguished and democracy is now prevalent across Eastern Europe.
It’s a completely different era and therefore a completely different game.
Technologies have changed to reflect the time period, along with new events, nation statistics, and units that are based on actual historical data.
If you’re looking for a more up-to-date iteration of Victoria 2 with more modern history, this is the way to go.
Kaiserreich is an alternate history mod that’s actually based on a different mod created for Hearts of Iron.
Kaiserreich aims to retell history as if the Germans won WWI, reflecting how the world might have looked now.
Included here is an extended timeline covering 1921-2000, plus new units, a revamped technology tree, and new nations to play as.
There’s tons to discover in this mod, and it’s great for a completely fresh Victoria 2 experience.
You can even win the space race and be the country to put a man on the moon!
If you feel like expanding on the warfare aspect of Victoria 2, the Cold War Enhancement Mod is a great place to start.
This also moves the focus to more modern times, CWEM focuses on the events of the Cold War fought between the USA and the Soviet Union.
There are a number of interesting gameplay changes here, like the introduction of an age system.
This gives different bonuses based on age, making some eras better for warfare than others.
Events that occur throughout the playthrough are also historically accurate, making this the best mod for this particular timeframe.
The New Era mod takes a different approach to modernizing Victoria 2.
It’s actually based on HPM or the Historical Project Mod, which you’ll see pretty soon on this list.
Now the New Era Mod adds two new campaigns to play through, the first starting in 1920 towards the end of the Great War.
The second campaign places you in 1936 where tensions are rising and you’re on the verge of starting WWII.
What happens next is completely up to you.
The Historical Project Mod is one of the more popular mods on this list, by far.
Impressive as it is, I will say it’s a project made solely by one man who aimed to make Victoria 2 as realistic as possible.
HPM doesn’t make drastic changes really, as the creator didn’t want to stray too far from vanilla gameplay.
But the little subtleties here and there add up & make for a refined Victoria 2 experience.
Some changes include the introduction of slavery growth, new reforms, optional elections, and an improved AI.
HFM is a direct result of the Historical Project Mod.
And it’s fantastic.
It basically builds on HPM, giving players a lot more options, decisions, and storylines to follow.
This lets you explore some alternate histories that weren’t available in HPM.
If you’re looking for a solid expansion to the base game, HPM is a great choice.
However, if you’re looking for something a little bit “out there” in terms of staying true to the base game, HFM is definitely great for that.
The Pop Demand Mod, or PDM, started out as an open community discussion on economy balance and improvement suggestions for Victoria 2.
Eventually becoming a full mod release, PDM is the most comprehensive compilation of improvements based from community feedback.
The biggest changes PDM makes are in terms of economy.
Aside from carefully rebalancing existing mechanics, the economy is also expanded with the introduction of 20 new commodities.
When you install this and see for yourself, you’ll likely never play without it.
Blood and Iron is another complete overhaul mod that places more focus on warfare rather than diplomacy.
There are loads of changes to explore here in terms of how you fight for control of certain territories.
And there are new units and mechanics, including new Casus Belli options to diversify warfare in the game.
Beyond battle-related changes, the mod also introduces historical events that weren’t included in the base game. Just to add some flavor to your campaign experience.
The Divergences of Darkness Mod is probably the most expansive alternate history mod for Victoria 2.
It poses some of the most interesting “what ifs” which take the game in different directions just not possible by default.
And that’s the point of modding, right?
With Divergences of Darkness you’ll find a lot of “points of divergence” that derail historical events, like China continuing naval exploration or Isabella of Spain marrying a Portugese prince instead of Ferdinand II.
Those are only a few of the possibilities the mod offers, but you can check the description and forum thread for more details.
If you’d like to explore what might come with a lot of potential tangents in history, absolutely give this mod a try.