Category:Clear Sky Artifacts - The S.T.A.L.K.E.R. Wiki - Shadow of Chernobyl, Clear Sky, Call of Pripyat and more. The maps provide a quick reference for the locations of the artifacts and anomalies that can be found in the Clear Sky game. For more detailed descriptions of the locations of the artifacts see: Artifacts in Clear Sky. Note: In large anomaly fields artifacts can be spawned anywhere within the anomaly field and when spawned they will often move around inside the anomaly field as they are being.
Cheats:
Press '~' or '^' during game play to display the console window. Then, enter
one of the following codes. Press ENTER again to activate!
Code Result
help - Show all commands
Edit in gamedataconfigscreatures the file 'actor.ltx'.
Open the 'actor.ltx' file with notepad.
Editing this file changes player statistics.
'[actor_immunities_gd_****]' one can lower damage taken by lowering the number X
in ****_immunity = X
If X is 1.0 then player takes Full damage.
(2.0 is double damage, 0.5is half), 0.0 removes damage compleatly.
-Note there are 4 sifferent sets of immunities for different ranks
player may have, and each damage type.
One can edit 'max_walk_weight' as well to change number of kilogramms one can walk around with.
Weapon upgrade:
Unlike Stalker: SOC we can upgrade our weapons in clear sky, this can be done at the duty base (there may be other location but I hv not been that far). So it wil be a good idea to collect some money early in the game, and get good upgrades. Almost all weapons can be upgraded but do make a good choice among comparable weapons.
Upgrade items before getting robbed:
After completing several missions for Freedom, you are tasked with tracking
Fang to the Flee market in the Garbage. Before leaving the Freedom base, spend
all of your money by either buying a new suit and/or upgrading your equipment.
When you arrive at the Flee market, in the process of tracking Fang, you are
robbed by two bandits who will steal all your money and equipment. You can go
after them to retrieve your equipment, but you cannot get your money back.
Secret Artifact:
In the dar forest there is a cave and inside are bandits; Watch out when you Enter! There are poltergiest blew in a cavern in the cave you might fall through and these are very hard to kill. If you want to kill them just sit up above the wood (make sure dead enemy weapons are inside the bodies, cause the poltergiest will throw it, and it hurts like hell, best bet is use a GL or grenades to waste those polters. A little further in you will find a artifact (very rare) sitting on a table called a COMPASS, this gives you a +6 endurance and NO negative effects.
Entering the Freedom armory:
Use the following trick to enter the Freedom armory without being detected. Push a chair towards the guard. The chair can fall down partway and the glitch will still work. When it touches the guard, jump on it then jump onto him. You will be pushed past the guard and into the armory hallway. Slash the lock with your knife to enter. Use the same chair technique in the armory or the other room to get out.
Performance Fix:
Go into your User.alx file.
Make sure you create a backup of your original file in case anything goes wrong.
Replace all the text with the following:
_preset Default
ai_use_torch_dynamic_lights on
unbindall
bind jump kSPACE
bind crouch kRCONTROL
bind crouch_toggle kSLASH
bind accel kLSHIFT
bind sprint_toggle kX
bind forward kUP
bind back kDOWN
bind lstrafe kLEFT
bind rstrafe kRIGHT
bind llookout kQ
bind rlookout kE
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind torch kL
bind night_vision kN
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind artefact k7
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload kR
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kPAUSE
bind drop kG
bind use kF
bind scores kTAB
bind chat kCOMMA
bind chat_team kPERIOD
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind inventory kI
bind buy_menu kB
bind skin_menu kO
bind team_menu kU
bind active_jobs kP
bind map kM
bind contacts kH
bind vote_begin kF5
bind vote kF6
bind vote_yes kF7
bind vote_no kF8
bind speech_menu_0 kC
bind speech_menu_1 kZ
bind use_bandage kRBRACKET
bind use_medkit kLBRACKET
cam_inert 0.
cam_slide_inert 0.25
cl_cod_pickup_mode 1
cl_dynamiccrosshair on
g_always_run on
g_autopickup on
g_backrun on
g_corpsenum 10
g_eventdelay 0
g_game_difficulty gd_stalker
hud_crosshair on
hud_crosshair_dist off
mm_mm_net_srv_dedicated off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_srv_gamemode st_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name BLACKBOX
mm_net_srv_reinforcement_type 1
mm_net_weather_rateofchange 1.
mouse_invert off
mouse_sens 0.32
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data off
net_cl_pending_lim 3
net_cl_update_rate 30
net_dedicated_sleep 5
net_sv_log_data off
net_sv_pending_lim 3
net_sv_update_rate 30
ph_frequency 75.00000
ph_iterations 24
r1_dlights on
r1_dlights_clip 10.
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u -1.
r1_pps_v 0.
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_tf_mipbias 0.
r2_aa off
r2_aa_break 0.800000,0.500000,0.000000
r2_aa_kernel 0.5
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 1.4
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.7
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.001
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 0.5
r2_ls_ssm_kernel 0.7
r2_mblur 0.
r2_parallax_h 0.04
r2_slight_fade 0.05
r2_ssa_lod_a 96.
r2_ssa_lod_b 64.
r2_sun on
r2_sun_depth_far_bias -0.00001
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details off
r2_sun_focus on
r2_sun_lumscale 1.
r2_sun_lumscale_amb 0.5
r2_sun_lumscale_hemi 1.
r2_sun_near 12.
r2_sun_near_border 0.75
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tf_mipbias -3.
r2_tonemap on
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 0.6
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.5
r2em 2.
r__detail_density 0.44
r__geometry_lod 1.2
r__supersample 4
r__tf_aniso 12
renderer renderer_r2
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.2
rs_fullscreen on
rs_refresh_60hz off
rs_stats off
rs_v_sync off
rs_vis_distance 1.
snd_acceleration on
snd_cache_size 32
snd_efx on
snd_targets 24
snd_volume_eff 0.8
snd_volume_music 1.
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 1
sv_client_reconnect_time 60
sv_console_update_rate 1
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7000
sv_pda_hunt 1
sv_pending_wait_time 10000
sv_reinforcement_time 0
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_shieldedbases 1
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 1
sv_statistic_save_auto 0
sv_timelimit 0
sv_vote_enabled 1
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0
texture_lod 2
vid_mode 1280x1024
In the biging go to the barman.and keep clicking on the words and go to the of
boss guy.He will tell a bunch of shit then he'll tell a trader to give you a alot of shit.then do what it tell's you what to do.and when you get to the tower when the emission hapin's gust stand ther and u are told u are a super human!!!!! But you nevis(feeling's) sytem is damaged.
No't getting robed:
When you are about to be robed go to go to the nearest trader and buy the stuff you want until you don't have any money.then go to the place you are about to get robed and drop all your stuff outside so you don't have anything in your inventory.then go in and those shitheads will talk and all you will have took from you is the money you did not spend.
blood-sucker tips:
Just letting you know, that blood-suckers are invincible when invisible. say that ten times to understand, so. the trick to kill a blood-sucker is to wait until they came close to you, track their eyeballs to know their position, then when they 'uncloaked' themselves slash/shoot in face.
You get robed by bandits at the flee market of al youre gear when chasing Fang. But if you dump all you're gear before entering the door,they only take you're money! I droped it behind the building,so you can get it back fast.
In some zone's you're gear gets taken by a group that are waiting for you when you enter that zone.If you don't comply,they whill shoot you! So save you're game before leaving a zone and when you do run in to them,make a run for it before they start talking to you,they whill see you and start shooting,ceep runnig! they Won't chase you. Avoid the rest of the stalkers there to,just do you're asignment.When you go back you pass them again, kill them before they kill you,if you're at a safe distance from them,this is no problem. Good luck!
Easy early game..
when in the swamps collect all the renegade gund and sell them to the trader .....as soon as you have 15 grands buy CS-1 Body Armor form the trader ...it is btter than the stalker suit in all terms .....and also worth the money ........it is especiall useful in garbage cordon ,garbage and dark valley areas which have many anomalies and u r searching for the flash drive whic are usually situated inside the stashes inside anomalies.
Unlimited fully upgraded Vintar BC:
When you have done the mission for forrester in the red forrest he will reward you with an upgraded vintar bc, do not finish the dialogue, instead, once you have the vintar, exit the dialogue box and start talking to him again, he will give you another one, repeat for more vintars, They sell for a lot of cash.
Unlimited Money:
Before trade with someone check your money. It doesn't matter how much you have. Alt+Tab the game or Ctrl+alt+delete open Cheat Engine and choose the .exe of the game. First scan your money. You will get a large amount of results. So go back to the game, buy something return and check what result changed. Check all results because 2 results (or more) change.Grab those results with the red arrow and change the value from (money you have after trade) to 1.000.000.000 it doesnt matter how much you gonna enter. And you're done! This cheat works for all Stalker Series.
Tips and secrets of the game STALKER Clear Sky Articles
I broke the article into chapters:
1 Artifacts
If an artifact is in your field of vision, but you are not close enough to it to become visible, save and load the game – the radiation of the artifact will become visible for a few seconds, which will greatly facilitate the search.
a) There is a twist on the railway tracks of the Agroprom location. Near the tunnel where the Bandits first settled. Between the tower and the cars. (It seems so, if not, then just walk along) I found a detector bought from Sakharov (a thousand and something rubles).
b) There are two “Moonlight” artifacts in the building where earlier (In the Shadows of Chernobyl) the Mole hid from the military. Now there are electrons and psi zones. We save ourselves from the first by pressing the body against the wall)) On the second floor lie.
c) The artifact kolobok is also on the Agroprom location. In the very swamps where the deserter used to sit. Not far from the house (he is there alone) in the direction of the transition to Amber, deep in the crack and reeds.
d) Also in the same place near the only one on the location of the anomaly “Symbiont” lies the “Night Star”.
e) At the Dump in the cemetery of radioactive equipment, where the Imp once was, there are artifacts “Fireball” and “Mom’s beads”, and in the same location Two “Chunks of meat” in acid swamps.
f) When crossing from Kordon to Dump, without crossing the outpost, looking to the North, turn right. We stumble upon Anomalies – in one of them “Night Star”.
g) When the Forester gives the task to bring him an artifact compass, on the way to it (artifact) there is a ladder downward. Go down there (before that it is better to save), there will be many poltergeists. Go straight. There will be an artifact..
g) the artifact “Battery”, there is in the Dark Valley on the territory of the Freedom base, there, nearby, in the tunnel, the heat flies back and forth … here, the current I got there was the “Night Star”
h) At the beginning, on the Swamp, I found 5 artifacts, I will try to roughly describe where they are:
1) in the anomaly, how the current left the base to help fight off the monsters, if at the beginning they did not know how to look or simply ignored the tower is in the west, go back and find it.
2) go to the north there is an anomaly and pick up an artifact chemical burn.
3) right in the Burnt Farm there is a ruin with an anomaly there is a fire artifact.
4) there is an anamaly of fire to the north of the machine yard 50 meters.
5) if you then walk to the east about 200 meters of an electrical anomaly, there is an artifact of an electric shock … a dumb truth.
By the way, I hope you know how to use the map and where the north is =)
i) In the red forest (where you accompany stalkers) in a very large anomaly (in the form of such fingers) there are 2 arts … which – I don’t know, I couldn’t get it.
j) There is very good art on Yantar. Gives -6 to radioactive contamination. There are several reed-covered puddles just behind the scientists’ base. There is still a constantly green fog swirling. If you throw it with bolts, you can not get into anomalies, but it will still be poisonous.
j) In the red forest, on the way to the tank with the teleport, you will meet a group of stalkers. You will be offered to bring them to a certain place and for this they will promise an artifact. It costs a lot (against the background of most art). If you do not let snorks, dogs and pseudo-giant devour them – get it. With snorks and dogs, it is quite simple – get ahead of the group and throw grenades at them. But the giant is very fat. Run backwards and shoot back. MAIN IMPORTANT do not run too far, keep close enough to him, otherwise he will switch to stalkers and quickly devour them.
P.S. Artifacts with a minimum discount are bought by Sidorovich and scientists.
2 Money
Money can be earned endlessly. At each point that any group can occupy, there is a special box in which supplies are stored. The more the force and resources of the grouping, the more the item is in the box. The contents of each such box are frequently updated, so you can simply walk around the points captured by a non-hostile group and collect cartridges, first-aid kits and food.
a) An interesting way to earn extra money: At the Swamp location, the main task is to capture and hold the main points. As soon as all positions are captured by the Chistonebites, we go to the main base and get a reward of several pieces of money and a suit of a clear sky.
But the Renegades periodically respawn and the rod to the Mechanical Yard. We do not interfere, let him be captured, and then we fight off again and, as soon as the ChN detachment arrives, we again receive the main task of capturing all points. And again we get money and overalls at the main base
b) As soon as we leave on Cardon, a machine gun smiles at us. We do not leave such raids with impunity, we immediately go to the soldiers at the checkpoint, and then, collecting trophies, I found a box in the barracks where there were VERY many different cartridges. He didn’t even take everything to Sidor, he put everything in a box there, and when he returned, the soldiers appeared there again, they had to fight a second time, but the box was filled again!!!
3 Weapon
a) The easiest way to get SVD at the beginning of the game is to remove one of the debt workers at Agroprom.
b) PSO 1 can be found on a tower in the swamps at the very top there is an open box inside the sight.
c) You can fix your weapon for free !!! So so .. in order. A broken trunk in his hands. Repair under 10,000. It’s a pity for money. So you need to find a benefactor who will subdue you for free. Who will do it. Bandits! We go to the parking lot of the Gopniks and look at the optics. We are interested in whether there are guys with pistols there and the more the better. If there are any, we rush to their parking lot and throw off the screw cutter. You need to throw in a place where you can lure this crowd to him. Please note that the guys with the pistols cannot ignore such a cool gun. They will not only grab it, but also charge and repair it. And then it’s a matter of technology. Turn in the forehead to your master and return your property. The state of the weapon has moved from the “full tryndets” mark to the 70-80% mark. With this state, you can already use it. Or finish it with a more qualified master. In this case, the cost of repairs will drop to ~ 1500 re. Just be careful not to get laid off from her ХD
That’s all .. The idea, by the way, was born as soon as he took possession of the killed gun. Purposefully went to the bandits and checked. Everything is working. It’s strange that no one has written about this yet
d) Vintorez can be found in a carriage next to the railway tunnel at Agroprom.
e) In Limansk, in the building where the bandits have settled, there is a “bulldog” lying around with a bunch of charges for it! Charging it is true for ages. There is also a bulldog in the cave, at the Kaper base, in the Red Forest, he is there on the lower tier in the toilet.
f) In the patched version, on the Swamps, on the farms which are controlled by Chistonebovtsy (not just captured, but where they have been standing for a long time), in houses in nychkas (in iron boxes), different cartridges are often found (5.45 for Kalash, 9.39 for Vintorez and Thunderstorms, 5.65 for NATO rifles) and first aid kits with bandages.
g) In the Army Warehouses next to the main building there is a tank, next to a box, in an RPG box
4 Miscellaneous
a) “Falling with minimal damage”, falling from the tenth floor will not work, but from the first or second – completely. The trick is that the main character takes less damage if, before falling from the roof, he fled. For example, the base of the Clear Sky, the beginning of the game – you can just jump off then the minimum damage will be received, or you can click on the “sprint” and slide off the roof – no damage.
b) In the Scrapyard, according to the plot, you need to go down to a small basement behind the Fang’s PDA, a banner explodes there and a couple of hoes will take away all the things of the GG. This can be partially avoided as follows: before the descent, we simply throw all our things on the ground, and then we simply pick up. True, money cannot be saved, so it is better to spend it prudently at the Freedom base, for example, on a brand new jumpsuit
d) Even a completely killed armor is better not to be thrown away, it always has some protection from bullets.
e) The contents of metal boxes now, when broken, can not only fall to the floor below, but also FLY THROUGH THE WALL TO THE ADJACENT ROOM, or TO THE UPPER FLOOR. Or maybe in parts in all directions.
f) Now it is easy to kill crows with any small arms
g) The guitar can be found at the Freedom base. Second floor, on the way from bartender to mechanic. you can’t pick up anyway
g) In front of the bandits’ checkpoints, throw out equipment, food and pharmacies somewhere nearby, and you will only lose money from the scum.
h) At the Chernobyl nuclear power plant, it is not necessary to run after the Strelka, you can overwhelm him without leaving the place: when they give a gaus, walk a couple of meters to the piece of iron, sit down behind it so as not to shoot from the left, shoot at him and he will run down, then appear on the ground from the right in full view.
i) But just a joke. There is a stalker where Petruha used to stand on Cardone, he also looks through binoculars, but sometimes he forgets to take it and it turns out comically
Don’t waste your money! For 19 sput. you can buy a Seva suit from Sakharov on Yantar (10 sput. are given before that by the long-timers at Agraprom, and the rest can be scooped up on the bottom of the barrel – throw off all your left weapons at the Svoboda base – eat it there … oop and you will get the required amount). Sakharov also has advanced devices for finding artifacts. The inspector in the Agroprom cave in the traditional way (he hid behind a corner, waited and a bullet in the head) cannot be filled up. Here I have only one way – you run out on it close (but so that you do not tear with your claws) and roll the clip into the head with direct fire. The only way. I have not found anything more decent than the M-16 with optics from the weapon. Except that he took 2 of them and one modernized them for cartridges from Kalash. It is more comfortable. Armor-piercing cartridges solve many problems even without head shots. According to the advice so far.
Good luck STALKERS in exploring the ZONE!!!