Star Wars: Jedi Knight – Jedi Academy DRM-Free Download – Full PC Game – Gog Games. Title: Star Wars: Jedi Knight – Jedi Academy Genre: Shooter – FPP – Sci-fi Works on: Windows (XP, Vista, 7, 8, 10) Features: single-player Released: September 16, 2003 Company: Lucasfilm / Disney. STAR WARS™ Jedi Knight: Jedi Academy System: Nintendo Switch Release date:. Interact with famous STAR WARS characters in many classic STAR WARS locations as you face the ultimate choice: fight for good and freedom on the light side or follow the path of power and evil to the dark side. And it must have enough storage to. A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force.
Release Year | Mar 26, 2020 |
Genre | Action, Adventure |
Developer | Aspyr |
Publisher | Aspyr |
Image Format | NSP NSZ XCI |
Game Version | 1.0.2 |
Language | Japanese, French, German, Italian, Spanish, Chinese, English |
Voice | English |
Required firmware | Yes (on 9.2.0, Atmosphere 0.10.5) |
Multiplayer | up to 16 players |
Age rating | 12+ |
The online multiplayer classic comes to Nintendo Switch™ with modernized controls. Take on the role of a new student eager to learn the ways of the Force from Jedi Master Luke Skywalker.
– Play with up to 16 online players in six online multiplayer modes including: Siege, Capture the Flag, and Free for All.
– Customize your character by defining both look and gender before entering the Academy to learn the power and dangers of the Force.
– Construct your own Lightsaber from handle to blade. As you progress, discover the power of wielding two Lightsabers or the ultimate double-bladed Lightsaber made famous by Darth Maul.
– Interact with famous STAR WARS characters in many classic STAR WARS locations as you face the ultimate choice: fight for good and freedom on the light side or follow the path of power and evil to the dark side.
Torrent |
Star Wars Jedi Knight Jedi Academy + II Jedi Outcast [NSZ] 2.85 GB
Multi Download | ||||||||||||
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There are several ways to become a Jedi Knight: You could knock on George Lucas’ door and demand a leading role in Star Wars: Episode 3. Alternatively you could go down the pub, sink ten pints of loudmouth soup and leap from table to table swinging a big stickaround claiming to be Luke Skywalker. Failing that you could sit cross-legged in the middle of an RAF base and attempt to levitate Harrier Jump Jets using nothing but the power of your mind. However, by far the easiest is to wait a couple of months and play Jedi Knight 2: Jedi Outcast.
A mere year in development, JK2 has to be one of the quickest high-profile games ever made. On one hand this is great news: we’ll have a Star Wars first-person shooter utilising Quake III: Team Arena technology upon us before we can say: 'Aren’t you a little short to be a stormtrooper?' On the other hand, there’s the distinct possibility that this project may have been just a little rushed.
The fact that the Q3 engine is powering this latest escapade is reassuring, and with Raven software at the helm signs are also good. With the bulk of the code already in place, technicalities aside, all Raven has to do is tweak the gameplay and create the Star Wars character models and scenery. And even then they’re saving time by re-using levels from previous Dark Forces and Jedi Knight games.
For more cynical gamers the words 'cheats’ and 'rip-off immediately spring to mind. Yet, cast your mind back to some of the stunning level design seen in Jedi Knight and Mysteries Of The Sith and it’s easy to understand why levels like the Vertical City have been brought back.Don’t be misled into thinking this is just a 21st-century remake though.
Admittedly JK2 has its fair share of hand-me-downs’, yet LucasArts has also delved deep into Star Wars mythology to deliver original designs with a familiar feel. Cloud City where Darth Vader and Luke Skywalker fought in The Empire Strikes Back is one of many locations fans will recognise from the films. But if that still isn’t reassuring enough for you, you can always design your own, on the JK2 level editor that will ship with the game.
The plot of JK2 is loosely based upon Star Wars novels covering events proceeding Return Of The Jedi, and of course JK and Mysteries Of The Sith. So, without getting bogged down in history, let’s just say that ex-Jedi, Kyle Katarn is back and must relearn how to use The Force (how can you forget how to use something like that?) in order to eliminate one of the most menacing threats the galaxy has faced.
In other words it’s business as usual with hordes of stormtroopers and a whole cacophony of strange beasts to blast, annihilate, disseminate and destroy in as many ways as you can possibly think of during 20 levels of futuristic, FPS brutality.
Well mostly FPS. We say mostly because it’s possible to use any of the game’s 12 weapons in a third-person view. Generally speaking you’ll probably want to give that a miss; as always it’s the first-person viewpoint where the Q3 engine really excels.
The only exception is the lightsaber - and what a shimmering beam of beauty it is too. To truly appreciate the splendour of this devastating tool, the third-person view is a must. If you thought the feel of the lightsaber in the first game was special, wait until you get your sweaty hands around this little number. The showering display of sparks and amazing sound effects as lightsaber crashes upon lightsaber almost brings tears to your eyes.Equally impressive are the Jodis training at the Jedi Academy on Yavin 4. You can watch them perform huge leaps, spring off walls, spin, roll and more, all of which you will eventually be able to do yourself - once you’ve mastered The Force.
As in JK, mastering your Force powers is imperative. There are 11 of them in total including mind trick, lightning, saber throw, heal and jump - all with three power-up levels. This is slightly different from the way Force worked in JK, as Graham Fuchs from Activision explains: 'We’ve forgone the Light Side/Dark Side stars from the previous titles. Here, as you progress through the game, your Force powers increase naturally. Usually at the end of a level you are told which power has increased. What we’ve tried to do is have a distinct level for each of the powers. Rather than just adding another star so that you can run a little faster or jump a little higher, each power-up level does something different.'
The Heal Force is a perfect example of this. You can only use first level heal while standing still; second level heal can be used whilst running and attacking though it heals over time; and third level heal acts instantly. It’s also possible to use combinations of two or more powers at once.
But once again, fans of the original JK will be worried that they have no influence whatsoever over the way their character develops. This was after all a popular feature of JK that added a very subtle, yet albeit distinct RPG slant to the game.
It’s not all bad news though. In the multiplayer game the availability of Force powers as pick-ups means you can still develop your character the way you want. And while we’re on the subject, expect the usual array of multiplayer treats encompassing a dozen maps and 32-player Capture The Flag, Deathmatch and Free-for-all game types. And as an extra bonus, LAN and Internet players even get to choose the colour of their lightsaber. OK, it may sound petty, but it’s something obsessive Star Wars fans have been crying out for. There is a practical use too; it provides online Jedis with a totally unique look.
But what other weapons will we be treated to? As previously mentioned there are 12 in total including your standard blaster, a stun baton, a rather tasty crossbow, trusty old thermal detonators, a wicked laser rifle featuring an liber-powerful zoom, and a lethal disintegrate gun that does exactly that. Standard model damage also applies, as in a single shot to the head proves infinitely more effective than a dozen or so blaster shots into a stormtrooper’s foot. You’ll also be delighted to learn that all enemies can be dismembered in some way with the lightsaber.
All these delights are played out over nine different environments ranging from space stations to vast outdoor levels. As you would expect, each one of these is painstakingly detailed and in homage to JK2s predecessor the sheer dramatic sense of size and space is utterly breathtaking. Couple that with John Williams’ dynamic soundtrack and the scene is set for one hell of a Star Wars experience.
Controversy and disagreement will not be far away though. Your lack of influence over the way Kyle develops will cause friction amongst the reviewing fraternity, and importing old levels from ancient games is another contentious issue. Still, with everything else that JK2 has up its sleeve, we can’t help feeling that good will triumph over evil, and that ultimately we’ll be treated to the kind of quality shooter a marriage between Star Wars and Qua/ce III should surely produce. Roll on April.