Ck2 tribal to feudal Ck2 tribal to feudal. Fixed issue with certain realms starting with the wrong government type. Fixed incorrect condition statement which made certain mercenary groups impossible to hire. Deleted obsolete and unused content from vanilla for better performance and more stable experience. Ancona is a Republic by default (it's because the capital holding is a city rather than a barony), they all get the Wrong Government penalty, meaning you can't fix it, technically. It appears that he holds a bunch of other titles as well though, if those are regular feudal counties (with a castle on top) and not 'Grand Cities' you could Revoke the Capital county, at which point Ancona's.
- Ck2 Republic Wrong Government Type
- Ck2 Wrong Government Type
- Console Command: Set_government | CK2 Commands
- Juggs Teaches CK2 - Government Types & Wrong Government ...
Ck2 Republic Wrong Government Type
This bs relationticker is killing my kingdom. The Grand Mayor of Ulster keeps dying and the succesor keeps hating me after that because of this government type thing. I heard that it is because that the guy has like the wrong building in his county according to his title. Now this guy only has a city and he is grand mayor. So where did it go wrong?
I showed you that government type map before (link), but I never actually explained how I got the government types for each province. Part of making this blog was as a resource for anyone who actually wanted to make an insane timeline extension mod, so I guess it's time to show off my research.
The 'wealth' of a province, in this blog post, refers to the maximum number of holdings that it can host.
CivilisationsThe first layer of the map, so to speak, was that of the major civilisations existing at the time, which were unfortunately quite sparse. I used Geacron to find the boundaries and names of the civilisations which were around, which number four:
In addition, I considered one more civilisation, which Geacron didn't mark the boundaries of but still existed at the time, in an early form:
I then marked these by their government types. Minoa, Egypt and Ebla were monarchies.
Yes, I know that the Pharaoh of Egypt is considered to be an incarnation of the sun god, and therefore it's technically a theocracy. No, I don't care, it doesn't count because the ruler wasn't appointed from the extant clergy.
Sumer, on the other hand, is a theocracy, as attested to on both Wikipedia and John Green's Crash Course World History Ancient Mesopotamia. It's ruled by an ensi, which is a type of priest, and later becomes a monarchy but not right now. Fast and loose.
The Indus Valley is still a chiefdom because it's not marked on Geacron yet. Faster and looser.
UninhabitedThe next layer of the map is that of the uninhabited islands. This was the easiest part of the research by far, since it was basically going on the list of countries and islands by first human settlement then crossing off anything after 3000 BC. This gives the following areas left uninhabited
Socotra is also marked as uninhabited, but this is a mistake - its government form should be hunter-gatherers.
Hunters and GatherersAny province not featured as having adopted agriculture by 3800 BC or copperworking by 2000 BC on these maps is automatically marked as being of the Hunter-Gatherer government type, unless the province is in Africa, in which case it is of the Nomad government type, unless the province is in Nubia and does not have a high wealth or if the province is in Mali.
If the province is in a region that adopted agriculture between 4300 and 3800 BC, then it is a hunter-gatherer if the province has a low wealth, otherwise it is tribal.
Tribes and ChiefdomsCk2 Wrong Government Type
Any province that isn't hunter-gatherer, and hasn't already been designated, is either tribal or a chiefdom. Everywhere east of the map, but south of the Caspian and/or the Ganges is tribal, save for the Indus Valley civilisation, which is a chiefdom.
Console Command: Set_government | CK2 Commands
Juggs Teaches CK2 - Government Types & Wrong Government ...
Otherwise, the tribe/chiefdom distinction is made depending on the wealth of the province, with the threshold of wealth needed to be a chiefdom decreasing as copper was adopted earlier.